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The research and development (R&D) section is the heart of every race team. This is where the car is developed and where the parts are produced.
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The research and development (R&D) section is the heart of every race team. This is where the car is developed and where the parts are produced. This page gives an overview of the modifiers which play an influence, and give an introduction on the main other areas of R&D.
    
= Modifiers =
 
= Modifiers =
R&D is influenced by several modifiers.  
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R&D is influenced by several modifiers. These are calculated by the development team that is set in the [Staff] page. The head designer has the biggest influence in the modifiers, while the junior designers also play an influence.
* Designer points: these can be spent on research and development projects.
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* Current skill: this skill is used to measure whether your development team is advanced enough to start on certain projects in the development phase. This modifier is calculated as a combination of the experience, inventive and reproductive skill of each designer who is assigned to a position.
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== Design team rating ==
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The design team rating modifier can be seen as the overall quality measure of your assigned design team. It measures how capable your design team is of handling difficult concepts. This is measured in a percentage. This percentage needs to be higher than the minimum required design team rating of a concept in order to be able to start a development project of a concept.
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This modifier is calculated as a combination of the experience, inventive and reproductive skill of each designer who is assigned to a position.
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== Concept insights ==
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Concept insights is a modifier which plays an influence on the two aspects listed below. The modifier is calculated based on the experience of the design team.
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=== Remaining undiscovered concepts ===
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There could many concepts that are up for discovery. How many are still waiting to be discovered is shown in the [Research] page in the relevant concept. Depending on the concept insights modifier, a team will be able to see 1 to 6 concepts that are still up for discovery. It's possible that there are more than 6 that are still to be discovered, in that case the maximum will always be 6, until less than 6 are still up to be discovered.
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=== Future ratings ===
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== Research rating ==
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=== Concept discovery chance ===
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== Development rating ==
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=== Initial rating ===
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* Current skill:
 
* Experience: the total experience of the design team.
 
* Experience: the total experience of the design team.
 
* Research speed: the combination of all the inventive skills of the staff who are assigned in a designer role. This modifier has an influence on the chance that a project is found. The bigger the modifier, the more likely a research project succeeds in finding a new concept.
 
* Research speed: the combination of all the inventive skills of the staff who are assigned in a designer role. This modifier has an influence on the chance that a project is found. The bigger the modifier, the more likely a research project succeeds in finding a new concept.