Line 12:
Line 12:
=== Remaining undiscovered concepts ===
=== Remaining undiscovered concepts ===
−
There could many concepts that are up for discovery. How many are still waiting to be discovered is shown in the [Research] page in the relevant concept. Depending on the concept insights modifier, a team will be able to see 1 to 6 concepts that are still up for discovery. It's possible that there are more than 6 that are still to be discovered, in that case the maximum will always be 6, until less than 6 are still up to be discovered.
+
There could many concepts that are up for discovery. How many are still waiting to be discovered is shown in the [Research] page in the relevant concept. Depending on the concept insights modifier, a team will be able to see 1 to 6 concepts that are still up for discovery. It's possible that there are more than 6 that are still to be discovered, in that case the maximum will always be 6 until less than 6 are still up to be discovered.
=== Future ratings ===
=== Future ratings ===
−
+
A concept usually is valid for several seasons. It's possible to look into the future and see what the future characteristics of a concept will be. Depending on the concept insights modifier, more or less years can be looked into.
== Research rating ==
== Research rating ==
+
This modifier is calculated using the combination of all the inventive skills of the designers who are assigned into a designer role.
=== Concept discovery chance ===
=== Concept discovery chance ===
−
+
The higher the research rating is, the better the chance that a concept is found when points are spent to discover new concepts.
== Development rating ==
== Development rating ==
+
This modifier is calculated using the combination of all the reproductive skills of the designers who are assigned into a designer role.
=== Initial rating ===
=== Initial rating ===
−
+
When a new project is started to build a development part based on a concept, the start rating is calculated. The better the development rating modifier is, the higher the initial ratings of the project will be.
−
−
* Current skill:
−
* Experience: the total experience of the design team.
−
* Research speed: the combination of all the inventive skills of the staff who are assigned in a designer role. This modifier has an influence on the chance that a project is found. The bigger the modifier, the more likely a research project succeeds in finding a new concept.
−
* Development speed: the combination of all the reproductive skills of the staff who are in a designer role. This modifier has an influence on the start rating that a newly started project has. The higher this rating, the higher the starting rating of a new development project will be.
= Research =
= Research =