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201 bytes added ,  15:05, 30 July 2021
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=== Remaining undiscovered concepts ===
 
=== Remaining undiscovered concepts ===
There could many concepts that are up for discovery. How many are still waiting to be discovered is shown in the [Research] page in the relevant concept. Depending on the concept insights modifier, a team will be able to see 1 to 6 concepts that are still up for discovery. It's possible that there are more than 6 that are still to be discovered, in that case the maximum will always be 6, until less than 6 are still up to be discovered.
+
There could many concepts that are up for discovery. How many are still waiting to be discovered is shown in the [Research] page in the relevant concept. Depending on the concept insights modifier, a team will be able to see 1 to 6 concepts that are still up for discovery. It's possible that there are more than 6 that are still to be discovered, in that case the maximum will always be 6 until less than 6 are still up to be discovered.
    
=== Future ratings ===
 
=== Future ratings ===
 
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A concept usually is valid for several seasons. It's possible to look into the future and see what the future characteristics of a concept will be. Depending on the concept insights modifier, more or less years can be looked into.
    
== Research rating ==
 
== Research rating ==
 +
This modifier is calculated using the combination of all the inventive skills of the designers who are assigned into a designer role.
    
=== Concept discovery chance ===
 
=== Concept discovery chance ===
 
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The higher the research rating is, the better the chance that a concept is found when points are spent to discover new concepts.
    
== Development rating ==
 
== Development rating ==
 +
This modifier is calculated using the combination of all the reproductive skills of the designers who are assigned into a designer role.
    
=== Initial rating ===
 
=== Initial rating ===
 
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When a new project is started to build a development part based on a concept, the start rating is calculated. The better the development rating modifier is, the higher the initial ratings of the project will be.
 
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* Current skill:
  −
* Experience: the total experience of the design team.
  −
* Research speed: the combination of all the inventive skills of the staff who are assigned in a designer role. This modifier has an influence on the chance that a project is found. The bigger the modifier, the more likely a research project succeeds in finding a new concept.
  −
* Development speed: the combination of all the reproductive skills of the staff who are in a designer role. This modifier has an influence on the start rating that a newly started project has. The higher this rating, the higher the starting rating of a new development project will be.
      
= Research =
 
= Research =