Difference between revisions of "R&D"

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The research and development (R&D) section is the heart of every race team. This is where the car is developed and where the parts are produced.
 
The research and development (R&D) section is the heart of every race team. This is where the car is developed and where the parts are produced.
  
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= Modifiers =
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R&D is influenced by several modifiers.
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* Designer points: these can be spent on research and development projects.
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* Current skill: this skill is used to measure whether your development team is advanced enough to start on certain projects in the development phase. This modifier is calculated as a combination of the experience, inventive and reproductive skill of each designer who is assigned to a position.
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* Experience: the total experience of the design team.
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* Research speed: the combination of all the inventive skills of the staff who are assigned in a designer role. This modifier has an influence on the chance that a project is found. The bigger the modifier, the more likely a research project succeeds in finding a new concept.
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* Development speed: the combination of all the reproductive skills of the staff who are in a designer role. This modifier has an influence on the start rating that a newly started project has. The higher this rating, the higher the starting rating of a new development project will be.
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= Research =
 
[[Research]]
 
[[Research]]
  
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= Development =
 
[[Development]]
 
[[Development]]
  
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= Production =
 
[[Production]]
 
[[Production]]
  
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= Competition =
 
[[Competition]]
 
[[Competition]]

Revision as of 20:40, 29 June 2021

The research and development (R&D) section is the heart of every race team. This is where the car is developed and where the parts are produced.

Modifiers

R&D is influenced by several modifiers.

  • Designer points: these can be spent on research and development projects.
  • Current skill: this skill is used to measure whether your development team is advanced enough to start on certain projects in the development phase. This modifier is calculated as a combination of the experience, inventive and reproductive skill of each designer who is assigned to a position.
  • Experience: the total experience of the design team.
  • Research speed: the combination of all the inventive skills of the staff who are assigned in a designer role. This modifier has an influence on the chance that a project is found. The bigger the modifier, the more likely a research project succeeds in finding a new concept.
  • Development speed: the combination of all the reproductive skills of the staff who are in a designer role. This modifier has an influence on the start rating that a newly started project has. The higher this rating, the higher the starting rating of a new development project will be.

Research

Research

Development

Development

Production

Production

Competition

Competition