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| === Remaining undiscovered concepts === | | === Remaining undiscovered concepts === |
− | There could many concepts that are up for discovery. How many are still waiting to be discovered is shown in the [Research] page in the relevant concept. Depending on the concept insights modifier, a team will be able to see 1 to 6 concepts that are still up for discovery. It's possible that there are more than 6 that are still to be discovered, in that case the maximum will always be 6, until less than 6 are still up to be discovered. | + | There could many concepts that are up for discovery. How many are still waiting to be discovered is shown in the [Research] page in the relevant concept. Depending on the concept insights modifier, a team will be able to see 1 to 6 concepts that are still up for discovery. It's possible that there are more than 6 that are still to be discovered, in that case the maximum will always be 6 until less than 6 are still up to be discovered. |
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| === Future ratings === | | === Future ratings === |
− | | + | A concept usually is valid for several seasons. It's possible to look into the future and see what the future characteristics of a concept will be. Depending on the concept insights modifier, more or less years can be looked into. |
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| == Research rating == | | == Research rating == |
| + | This modifier is calculated using the combination of all the inventive skills of the designers who are assigned into a designer role. |
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| === Concept discovery chance === | | === Concept discovery chance === |
− | | + | The higher the research rating is, the better the chance that a concept is found when points are spent to discover new concepts. |
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| == Development rating == | | == Development rating == |
| + | This modifier is calculated using the combination of all the reproductive skills of the designers who are assigned into a designer role. |
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| === Initial rating === | | === Initial rating === |
− | | + | When a new project is started to build a development part based on a concept, the start rating is calculated. The better the development rating modifier is, the higher the initial ratings of the project will be. |
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− | * Current skill:
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− | * Experience: the total experience of the design team.
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− | * Research speed: the combination of all the inventive skills of the staff who are assigned in a designer role. This modifier has an influence on the chance that a project is found. The bigger the modifier, the more likely a research project succeeds in finding a new concept.
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− | * Development speed: the combination of all the reproductive skills of the staff who are in a designer role. This modifier has an influence on the start rating that a newly started project has. The higher this rating, the higher the starting rating of a new development project will be.
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| = Research = | | = Research = |